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Ahuarun
Geschlecht:  Anmeldungsdatum: 19.09.2007 Beiträge: 36 Wohnort: Bielefeld (zZt Yokohama, Japan)
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Verfasst am: 02.02.2008, 07:21 Titel: Patch 2.4 Offizielle Infos |
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NEW:
Alterac Valley Improvements
Alterac Valley will see a few very significant improvements in the next patch and we wanted to share the details of what we have planned.
The first change will be to move the Horde's starting tunnel back to a more equal distance from the first objectives, which will help evenly distance the starting points for each side across the terrain when the battle commences.
In addition, the General and Warmasters for each faction will receive a stacking buff from each other that boosts their health and damage. The more of them that are still in the battleground, the more dangerous they will all be. This will put a greater focus on destroying (and defending!) the towers that remove the Warmasters as players work toward defeating the appropriate General and conquering the land.
Also Balinda Stonehearth has been studying her spellbooks to become a more challenging opponent to the Horde and will do more damage with her spells. The additional health we recently added to Balinda and General Vanndar Stormpike will no longer be needed with these improvements and will be changed back to their previous amounts with the patch.
With these improvements teamwork and strategy will be more important than ever from beginning to end as the Alliance and Horde battle for victory in Alterac Valley. We'll see you on the battlefield.
Item Improvements
* New Heroic badge rewards
* Some PvP rewards now obtainable through PvE content
Quest Improvements
* Maximum daily quests per day increased to 25
* New repeatable Battleground quests
2.4 Changes
In kurzform:
1. No diminishing returns on honorable kills in 2.4 - also, honor is awarded instantaneously, not calculated nightly
2. Enchanting recipe to split 1 Void Crystal into 2 Large Prismatic Shards
3. 25-man raid bosses to drop more gold, additional set tokens (3 per boss?)
4. Loot from Kazzak/Doomwalker is now going to be BoE
5. Gems from Heroic dungeons are no longer Unique-Equipped
6. The ability to summon players directly into instances will be re-enabled in 2.4
7. Spell Haste will reduce the global cool down on spells, down to a minimum of 1 second (doesn't apply to melee and ranged abilities)
8. Fishing dailies in 2.4
9. Conjured Manna Biscuit is now Unique (80).
10. Fear Ward castable in Shadowform.
und komplett:
General
* Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers. (Source)
* Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities. (Source)
* Patch 2.4 will remove the restriction for Ritual of Summoning that prevents you from summoning players into instances. Provided the player meets the instance requirements, you'll be able to summon them in from anywhere in the world. (Source)
Items
* Once every 24 hours, through Enchanting (not Alchemy) you'll be able to split a Void Crystal into two Large Prismatic Shards. This is through a new recipe that's being added in 2.4. (Source)
* Gems obtained through Heroic difficulty instances are no longer Unique-equipped. (Source)
* Players will now be able to purchase level 70 Superior quality (blue) PvP items from reputation vendors in Outland. (Source)
* Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result. (Source)
* Players can now only carry 80 Conjured Manna Biscuits at a time. (Source)
PvP
Arenas
* Shadow Sight in patch 2.4 is now going to increase damage taken by 5% rather than dealing damage over time. The duration has also been reduced from 21 seconds to 15 seconds. (Source)
PvP
* Players will now be able to purchase level 70 Superior quality (blue) PvP items from reputation vendors in Outland. (Source)
* We've reached a point where we're now confident that applying diminishing returns to honor is no longer necessary, and we're currently planning to remove it with the 2.4 patch. (Source)
* Players that have the resurrection sickness debuff will not be worth any honor, and if a player dies 50 times or more during a battleground they won’t be worth any honor for the remainder of that battle. (Source)
* What the removal of diminishing returns means for you is that as soon as you defeat an opponent that rewards you honor, you will receive that honor, and you will be able to spend it right then. There will no longer be an estimate, and you will no longer need to wait until the next day until you can actually spend it. Your achievements through honor-based PvP will be instantaneous. (Source)
Dungeons and Raids
* All 25-player raid bosses that drop set tokens will now drop an additional token! (Source)
* All 25-player raid bosses will drop more gold. (Source)
* Gems obtained through Heroic difficulty instances are no longer Unique-equipped. (Source)
* Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased. (Source)
* Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate. (Source)
Professions
* A new daily quest will be added for fishing. It's available from "the mysterious old man" near Silmyr Lake outside of Shattrath. (Source)
Interface
* When you loot a Bind on Pickup item that only you can pick up (such as Heroic Badges) you'll no longer see the confirmation dialog. (Source)
* When you loot a Bind of Pickup item the confirmation window is going to list the name of the item in the window/ (Source)
Druid
* The Feral bears will be seeing an improvement with Lacerate dealing additional damage based on your attack power. (Source)
Hunter
Mage
* Spellsteal will no longer overwrite a longer duration buff. (Source)
* Players can now only carry 80 Conjured Manna Biscuits at a time. (Source)
Paladin
* Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result.
Priest
* Priests will now be able to use Fear Ward while in Shadow Form. (Source)
Rogue
Shaman
* Healing grace will reduce the chance that all of your spells will be dispelled by 10/20/30%. (Source)
Warlock
* Patch 2.4 will remove the restriction for Ritual of Summoning that prevents you from summoning players into instances. Provided the player meets the instance requirements, you'll be able to summon them in from anywhere in the world. (Source)
Warrior
* Endless rage will now yields the correct amount of rage (25%). (Source)
* Off-hand weapon can now critical hits from Whirlwind trigger Flurry and Rampage (Source)
Quelle: http://www.mmo-champion.com/ _________________ Now I am become Death, the destroyer of worlds
Zuletzt bearbeitet von Ahuarun am 05.02.2008, 04:39, insgesamt einmal bearbeitet |
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Esel
Anmeldungsdatum: 03.09.2007 Beiträge: 130
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Verfasst am: 02.02.2008, 11:42 Titel: |
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Paladin
* Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result.
Darf ich lachen? Wann passiert das mal für Enhancer? Wir könnten das um einiges dringender gebrauchen. _________________
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Tyvius
Geschlecht:  Anmeldungsdatum: 29.06.2007 Beiträge: 86
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Verfasst am: 02.02.2008, 14:30 Titel: |
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JAAA!!!! Soooooo geil!!!! Danke Blizz!!!! Ned 2.4!
*Hüpft durch die Gegend und jauchzt freudig*
Bitte lasst es so kommen...bitte bitte bitte! Nichts ändern dran, das sollen die offiziellen sein! :/ |
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Illitor/Emaria
Geschlecht:  Anmeldungsdatum: 14.08.2007 Beiträge: 405 Wohnort: Bretten (nähe Karlsruhe)
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Verfasst am: 02.02.2008, 15:45 Titel: |
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Hrhr kann ich mein gesammtes altes Raidgear was noch auf der Bank hängt dissen, ansonsten is der Patch naja, eben nichts wirklich intressantes^^ _________________ Rogue definition = easy to play, hard to master!
Fakt:
Wenns dir nich passt, pech.
Wenns dir zu schlecht ist, pech.
Wenn du trotzdem klarkommst, gut.
Wenn nicht, L2P |
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Delphy
Anmeldungsdatum: 08.10.2007 Beiträge: 34
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Verfasst am: 02.02.2008, 16:19 Titel: |
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der crit-offhand fix ist toll für warries !!
was die shards anbelangt ich sehs schon im handel:
"Suche verzauberer der mir meine Kristalle der Leere kleinmacht"
heist aber auch das der kristall der leere preis mind um 70% steigen wird _________________
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Meredy
Geschlecht:  Anmeldungsdatum: 04.09.2007 Beiträge: 125 Wohnort: Alkoven / Ö
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Verfasst am: 02.02.2008, 16:30 Titel: |
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| wer kauft schon kristalle der leere |
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Illitor/Emaria
Geschlecht:  Anmeldungsdatum: 14.08.2007 Beiträge: 405 Wohnort: Bretten (nähe Karlsruhe)
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Verfasst am: 02.02.2008, 16:48 Titel: |
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Naja Meredy du kannst dann einen Kristall zu 2 Splittern machen also wird der Preis für Kristalle auch extremst steigen, ich tippe darauf das er sich min. verdreifachen wird. _________________ Rogue definition = easy to play, hard to master!
Fakt:
Wenns dir nich passt, pech.
Wenns dir zu schlecht ist, pech.
Wenn du trotzdem klarkommst, gut.
Wenn nicht, L2P |
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Javelin
Geschlecht:  Anmeldungsdatum: 01.07.2007 Beiträge: 356 Wohnort: Berlin
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Verfasst am: 02.02.2008, 17:46 Titel: |
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na klasse jetzt wo ich ne möglichkeit gefunden hatte billig an prismasplitter zu kommen *grummel* _________________ Gruß Aggarmon  |
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